Rewards: Pile of Cars

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Rewards: Pile of Cars

Configured reward pools from the demo files. Chances and weights depend on the outcome tier, eligibility checks and selection logic.

Weighted selection
Enabled
Reward count setting
5
Spawn chance setting
70%
Respawn delay setting
120 (unit unverified)

How to read this table

These are configuration values, not measured drop rates. Chance and weight are separate fields. A pool can contain multiple items; the listed chance is not a rate for each item. Eligibility, additional reward configurations, outcome tiers and server rules can change the result.

About drop rates and conditions

Reward configuration

OutcomeReward poolQuantityConfigured chanceWeight
BasicGlass Cullets1100%100
BasicMetal Scraps1100%100
BasicRusted Metal1100%100
BasicScrews1100%100
BasicTire1100%100
BasicCarbon Fiber1100%5
GoodGlass Cullets1–2100%100
GoodMetal Scraps1–2100%100
GoodRusted Metal1–2100%100
GoodScrews1–2100%100
GoodTire1–2100%100
GoodCarbon Fiber1–2100%20
CriticalGlass Cullets1–3100%100
CriticalMetal Scraps1–3100%100
CriticalRusted Metal1–3100%100
CriticalScrews1–3100%100
CriticalTire1–3100%100
CriticalCarbon Fiber1–3100%50

Conditions and additional rewards

No prerequisite checks are listed in this reward configuration. Linked additional rewards may have their own checks.

Additional reward configurations: None listed.

Demo information

Extracted from the October 19, 2026 demo. The files can include content unavailable in the demo; availability and behavior have not been verified in play.

Written by Loftia Pal · updated Suggest an edit