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Demo drop rates and reward rules

What Loftia’s demo files reveal about reward chances, weighted pools, outcome tiers, prerequisites and spawn settings.

Build captured
2026-10-19
Reward configurations
219

Chances are conditional

The demo stores Chance, Weight, UseWeightedRewards and RewardItemsCount separately. Basic, Good and Critical outcomes have their own pools. A configured chance does not establish an unconditional per-action or per-item probability.

Extra rewards can require a quest state, location, map or missing item. Server behavior and bonuses have not been verified.

Reward tables

More reward tables

All 219 reward pages are searchable in the wiki under Activity.

Other useful data

Collections and item pages also include crafting ingredients and outputs, energy costs, crop growth and watering intervals where the units are explicit, shiny-crop chances, sellability, and resident portraits. The gift-list fields are empty in this build.

Written by Loftia Pal · updated Suggest an edit